Challenges and opportunities for collective action and unionization in local games industries (Record no. 525598)

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fixed length control field 02316nam a22001577a 4500
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fixed length control field 240327b ||||| |||| 00| 0 eng d
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Keogh, Brendan and Abraham, Benjamin
245 ## - TITLE STATEMENT
Title Challenges and opportunities for collective action and unionization in local games industries
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Organization
300 ## - PHYSICAL DESCRIPTION
Extent 31(1), Jan, 2024: p.27-48
520 ## - SUMMARY, ETC.
Summary, etc The games industry has seen a burst of new interest in the prospect of unionization. The efforts of organizations like Game Workers Unite have attracted much favorable coverage in the enthusiast and trade industry press, increasing awareness amongst videogame audiences of the difficult working conditions facing professional game developers. However, often missing from these discussions is an articulation of what unionization would look like for the significant number of game developers working in precarious conditions in small, often informal teams. The fragmented nature of contemporary gamework presents challenges in aggregating worker power similar to those found in other fields of creative or precarious work and entrepreneurial careers, where contingent work is typically organized around piecemeal, project–based funding arrangements. In this paper we draw from empirical research with Australian game developers to identify a number of barriers to unionization posed by small-scale game production. We also identify how within these same circumstances, novel and alternative forms of solidarity and collective action are beginning to emerge. The article ultimately argues that any successful attempt to unionize videogame workers will need to both account for, and take advantage of, the complex situation of small-scale videogame production in local contexts. – Reproduced

https://journals.sagepub.com/doi/full/10.1177/13505084221082269
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Industry Unionization, Game Workers Unite Videogame Developers Difficult Working Conditions Precarious Conditions Small Informal Teams Fragmented Gamework Worker Power Creative Work Precarious Work Entrepreneurial Careers Project-Based Funding Australian Game Developers Barriers to Unionization Small-Scale Game Production Novel Solidarity Collective Action
9 (RLIN) 50813
773 ## - HOST ITEM ENTRY
Main entry heading Organization
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
Subject DIP GAME INDUSTRY
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Item type Articles
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Serial Enumeration / chronology Barcode Date last seen Koha item type
          Indian Institute of Public Administration Indian Institute of Public Administration 2024-03-27 31(1), Jan, 2024: p.27-48 AR131394 2024-03-27 Articles

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