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  <titleInfo>
    <title>Leveraging technology for accessible quality education</title>
  </titleInfo>
  <name type="personal">
    <namePart>Sahasrabudhe, Anil</namePart>
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      <placeTerm type="text">Yojana (Special issue)</placeTerm>
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    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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    <extent>67(8), Aug, 2023: p.35-38</extent>
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  <abstract>The national education policy 2020 envisages many sweeping reforms in the education sector to create accessible, equitable, and high-quality education for all, New tools such as augmented reality, virtual reality extended reality, animation, visual effects, gaming, and comics (AVGC), with the power of artificial intelligence and machine learning, have catapulted the quality and enhanced the experience of the learners. – Reproduced </abstract>
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