01156pab a2200133 454500008004000000100002000040245010300060260000900163300001500172362000800187520076600195650002500961773003600986180718b2005 xxu||||| |||| 00| 0 eng d aCasile, Maureen aThe magnetic sentences industry game: a competitive in-class experience of business-level strategy c2005 ap.696-713. aOct aThe Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising busines-slevel strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly dependent on the successful development and implementation of a cohesive business-level strategy. The game experience should create opportunities for the class to discuss a variety of strategic issues including external environment, internal environment, competitive dynamics, the advantages and disadvantages of various generic business-level strategies, organizational learning, and strategic groups. - Reproduced. aManagement education aJournal of Management Education