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100 _aKretzschmar, Mark
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245 _aMods as lightning rods: A typology of video game Mods, intellectual property, and social benefit/harm
260 _bSocial and Legal Studies
300 _a28(4), Aug, 2019: p.517-536.
520 _aVideo game modification, or ‘modding’ – nonprofessionals altering or adding to games – is, in some interpretations of US law, copyright infringement or a violation of end-user license agreements. However, though mods are roughly all equally (il)legal, the industry only sometimes uses its legal power to stop them. In this article, we explore the economic and social factors that impact how video game corporations employ the law in relation to modding, revealing a symbiotic relationship. We argue that the specific content of a mod matters for how it’s assessed and whether rightsholders attempt to stop it. We propose a new model where structural analysis of the modder–industry relationship is supplemented with textual analysis that asks of specific mods who they benefit and harm. We argue that this will enable a better understanding of when and how the industry takes legal action. - Reproduced.
650 _aIntellectual property
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700 _aStanfill, Mel
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773 _aSocial and Legal Studies
906 _aCopyright
942 _2ddc
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