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100 _aAkerlof, R., Matouschek, N. and Rayo, L.
_923969
245 _aStories at work
260 _aAEA Papers and Proceedings
300 _a110, May, 2020: p.199-204
520 _aOrganizational stories are commonplace and a crucial force shaping employee behavior. We show how an organization's choice of story can be formally incorporated into its design problem. In our simple model, the organization optimally becomes either "purpose driven," which involves pairing flat money incentives with a story that emphasizes the importance of generating output (e.g., saving lives, putting a person on the moon), or "incentive driven," which involves pairing steep money incentives with a narrower story that emphasizes the importance of maintaining ethical standards (e.g., maintaining quality, helping peers). We illustrate the applicability of these results using a variety of examples. – Reproduced
773 _aAEA Papers and Proceedings
906 _aORGANIZATIONAL BEHAVIOUR
942 _cAR