| 000 | 00846nam a22001457a 4500 | ||
|---|---|---|---|
| 999 |
_c523470 _d523470 |
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| 008 | 230905b ||||| |||| 00| 0 eng d | ||
| 100 |
_aSahasrabudhe, Anil _943167 |
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| 245 | _aLeveraging technology for accessible quality education | ||
| 260 | _aYojana (Special issue) | ||
| 300 | _a67(8), Aug, 2023: p.35-38 | ||
| 520 | _aThe national education policy 2020 envisages many sweeping reforms in the education sector to create accessible, equitable, and high-quality education for all, New tools such as augmented reality, virtual reality extended reality, animation, visual effects, gaming, and comics (AVGC), with the power of artificial intelligence and machine learning, have catapulted the quality and enhanced the experience of the learners. – Reproduced | ||
| 773 | _aYojana (Special issue) | ||
| 906 | _aEDUCATION | ||
| 942 | _cAR | ||