| 000 | 00743nam a22001337a 4500 | ||
|---|---|---|---|
| 999 |
_c530049 _d530049 |
||
| 008 | 250526b ||||| |||| 00| 0 eng d | ||
| 100 |
_a Bhushan, Shashi _953686 |
||
| 245 | _aIndia’s global cultural leadership in AVGC | ||
| 260 | _aYojana: A Development Monthly Since 1957 | ||
| 300 | _a 69(5), May, 2025: p.36-41 | ||
| 520 | _a India’s animating, visual effects, gaming, and comics (AVGC) sector is witnessing a transformative surge, reshaping the media and entertainment (M&E) industry. Driven by technological advancements, rising content consumption, and a youthful digital-savvy population, the sector is charting a high-growth trajectory. – Reproduced | ||
| 773 | _aYojana: A Development Monthly Since 1957 | ||
| 942 | _cAR | ||