000 01207pab a2200157 454500
008 180718b2005 xxu||||| |||| 00| 0 eng d
100 _aCasile, Maureen
245 _aThe magnetic sentences industry game: a competitive in-class experience of business-level strategy
260 _c2005
300 _ap.696-713.
362 _aOct
520 _aThe Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising busines-slevel strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly dependent on the successful development and implementation of a cohesive business-level strategy. The game experience should create opportunities for the class to discuss a variety of strategic issues including external environment, internal environment, competitive dynamics, the advantages and disadvantages of various generic business-level strategies, organizational learning, and strategic groups. - Reproduced.
650 _aManagement education
773 _aJournal of Management Education
909 _a67235
999 _c67235
_d67235