Review and synthesis of metaverse, its application in education and knowledge transfer
By: Agarwal, C., Karve, S. and Gupta, K
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Material type:
BookPublisher: Indian Journal of Training and Development Description: 52(2), Apr-Jun, 2022: p.55-64.
In:
Indian Journal of Training and DevelopmentSummary: This research conducts a thorough examination of the literature on the metaverse and its use in education. The paper summarises the idea of the metaverse and explains several its applications. In-depth analysis of the metaverse in education is presented in this study, with an emphasis on the most recent developments, issues, possibilities, and prospects. The research’s objective is to suggest metaverse-based education as a substitute for conventional online learning. The paper proposes a metaverse model with segmentation of metaverse into component stack which includes software and hardware, region which includes South America, Europe, Asia Pacific, North America, South & Central America, Middle East & Africa, application which includes gamification, practical application of theory, virtual campus experience, substitutes of labs and auditorium. – Reproduced
https://www.istd.in/files/journals/IJTD-2022-April-June.pdf
| Item type | Current location | Call number | Vol info | Status | Date due | Barcode |
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Articles
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Indian Institute of Public Administration | 52(2), Apr-Jun, 2022: p.55-64 | Available | AR130669 |
This research conducts a thorough examination of the literature on the metaverse and its use in education. The paper summarises the idea of the metaverse and explains several its applications. In-depth analysis of the metaverse in education is presented in this study, with an emphasis on the most recent developments, issues, possibilities, and prospects. The research’s objective is to suggest metaverse-based education as a substitute for conventional online learning. The paper proposes a metaverse model with segmentation of metaverse into component stack which includes software and hardware, region which includes South America, Europe, Asia Pacific, North America, South & Central America, Middle East & Africa, application which includes gamification, practical application of theory, virtual campus experience, substitutes of labs and auditorium. – Reproduced
https://www.istd.in/files/journals/IJTD-2022-April-June.pdf


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